If you’ve ever played games like “rules lite” or “The Sims”, you’d know that this is a game where there are no definite rules and as the game progresses, you can have a lot of fun and experiment with the game. This game has nothing to do with rules but everything to do with the players being able to come up with their own rules.
The rules of rules lite are very simple. You can make up your own rules or use as many as you like. The game has a very simple interface that will let you set up a party, create quests and tasks, and create a character that can be customized with stats and abilities. At first glance, it seems like this game is a lot like World of Warcraft but with a much simpler interface.
The game has a lot of similarities to the game of World of Warcraft (with a few additional details) and the two games share a similar approach to creating game settings and adding mechanics. World of Warcraft uses a very similar interface to the game, but its mechanics are more complex, with more customizable options and more systems to control the game in a much more granular manner.
World of Warcraft has a very different approach to game settings and mechanics. You’ll be able to customize the game with settings that make the game much more fun to play. You’ll also be able to customize your character’s skills in many different ways. The game also has an impressive collection of in-game items that you can acquire by killing a select number of enemies. These items can be customized how you want and can give you a very high number of points.
I think the idea of “rules” in roleplaying games really hit home with me and I’ve always been attracted to the rules set in World of Warcraft, so I was excited to see that the developers at Gameforge are working on a similar approach. I personally think that the approach taken by WoW is not as granular as what you can do in World of Warcraft, especially when it comes to in-game items and customization.
With the high number of customization items and customizable rules, I think you could potentially hit an incredible number of points in a game of rules lite. The only problem is that I can’t think of any game that would be as granular about the customization rules as World of Warcraft. Which leads me to…
I think its a great question and I have an answer. I feel like it’s a perfect example of why rules lite has no place in World of Warcraft. WoW is a PvP game, and it’s so much fun to play with the freedom and ease that comes with being able to customize your character in a way that feels true to your character, rather than just having a set of default rules that you can change at will.
The problem is that for every rule that you’re given as a default, you have two more that you have to figure out for yourself. For example, I have to figure out how I want to customize my weapon in World of Warcraft, but what if I want to customize it to look like a cross-bows? I have to figure out whether I want a sword that can’t be upgraded or a bow that can only be upgraded.
Rules are great in the sense that you can add new ones to your game using extensions, but they can also be a pain in the ass in the long run. If you’re not careful you can end up creating an artificial game where you don’t get to play your favorite character and instead have to design your entire game from scratch.
In the context of game design, rules are a very abstract concept. I mean, imagine if you were designing a game from scratch. You would design the rules to be as simple as possible, and if you had trouble with the rules you would add a new rule and remove all the others. Theyre not something that you can just “put in” because of some arbitrary rule.